HG Olympics – 2v2 Fireball Regulations

General

1.1 The games will be played in cup system
1.2 A Team can have only 2 players
1.3 One player can be only signed up to one team.

Playing matches

2.1 The matches will be played in the 2v2 format.
2.2 Allowed field – Classic.
2.3 An allowed ball – Fire Ball
2.4 The length of one half is 3 minutes, and the length of the entire match 6; in the semi-finals, final and 3rd place match one half is 4 minutes, and the whole game 8 minutes.
2.5 If there is a draw, there is extra-time 2×1 minutes. If there is still a draw after extra-time, we play golden goal (1 score limit, the first team to score, wins).
2.6 The team captains themselves arrange the matches on the indicated date (Final and 3rd place match are an exception here)
2.7 If you have any problems when arranging matches (e.g. no response for a long time), please inform the administrator.
2.8 Recorded matches should be sent to the discord.
2.9 If we do not receive the recording of a match, we may consider that the match did not take place.
2.10 Matches are played at neutral host or with the consent of both sides on home and away host or one of the teams host.
2.11 The delay for the scheduled match is up to 15 minutes, after 15 minutes the team that is waiting for the opponents may apply for a w/o.
2.12 If the team cannot appear at the pre-arranged match, the rescheduling depends only on the good will of the opponents.
2.13 Competition verification penalty as a walkover means verification of the match result at 0:10 to the disadvantage of the penalized club.
2.14 If the goal difference at the end of the game is 10 or more to the detriment of the penalized club, then the actual score of the game will stand.
2.15 Players of the opposing teams are not obliged to play on the host of the opposing team if the ping of one of the players is over 80
2.16 A presence or absence on a match has to be confirmed  minimum 8 hours before the planned game.

Course of matches

3.1 If, after the match has started, it is clearly evident that a player is afk, then the match shall be restarted.
3.2 Starting a match (it is determined by the first several seconds of the game) is tantamount to consent to play it on a given server. Then only the good will of the other team depends on whether they will agree to your request to interrupt / change the server. If it does not agree, the match must be continued.
3.3 It is of course possible for the opposing team to agree to play the rest of the game on another date.
3.4 We can pause only during a break in the game (goal). Each team has 2 pauses per half.
3.5 The maximum length of the pause is undefined, but if the opponents clearly extend it, the captain of the other team may request that the pause be turned off (approximately 5 minutes).
3.6 We only resume the game when all players are ready.
3.7 During the match, we do not write in the chat, but during a pause and before the start of the game, you can exchange a few words.

Rest

4.1 The most important person in the club is the captain and he should decide about all decisions (e.g. whether his team agrees to play on the given server).
4.2 Any attempt to cheat once detected will be severely punished.
4.3 In the event of a change of “nickname” compared to previous games organized by HGL, the player who changed the “nickname” or his team captain is obliged to inform the organizers of this change. In the absence of such information, both the player and his captain may be penalized.
4.4 The forbidden actions are the same in this tournament as they are in the 3v3 League (points 5.x of the league regulations.
4.5 Ignorance of the regulations does not exempt from obeying them.
4.6 We reserve the right to change the regulations at any time during the tournament.
4.7 The final vote in any situation will be made by HGL administrators.